Turns out, the town got invaded while I was in jail and everyone forgot about me which resulted in a fire that caused my death and a quick "Game Over." The world is cruel, and that's one aspect the realism element got right. I was promptly jailed in the starting town (which earned me a trophy) and was met with a long cutscene that made it seem like something big was happening. A similar situation took place when I punched a guard to see how much Henry could get away with, which isn't much. The whole scene played out without me taking part with all involved parties totally ignoring me. After telling Henry's friends to sling dung without me the second time, they did just that. While other games will inevitably force you into the same outcome regardless of your decisions, Kingdom Come: Deliveranceis fine playing out events whether you're there or not.
Saying yes is obviously the more fun route, but after completing that, I hoped to see what the alternative was. Starting with the poo-throwing escapades Henry's friends rope him into, there's a decision to be made on whether Henry joins them. I'd probably be further into the story had I not loaded different saves to test how involved the decision-making actually was, a common RPG element that is surprisingly deep in Kingdom Come: Deliverance. For more on the hyper-realistic RPG experience, here's a small blurb from our first impressions: 0 comments hi guys today i will show how to install mods for Kingdom Come Deliverance its sooo easy, so dont forget to subscribe and like the video.